Turn source documents into verified, game-based briefings and venue-grade experiences—without a separate LMS stack or a second vendor.Zero prep for managers. Source-linked for supervisors. Frictionless join for crews.
— Trivia, training, host & player
Trusted operations patterns
See the product
Host and player views for spinner trivia and reactor training—pick a clip or start from “Watch overview” above.
Vertical solutions
Structured cognitive and social activities with documentation suitable for care-quality conversations—without adding prep burden to the floor.
In-house trivia and promotions designed to support dwell time and spend—on your screens and your brand terms.
Briefings and toolbox sessions covering physical hazards and psychosocial hazard compliance—with participation you can see in the room and evidence you can file afterward.
Platform
Upload a PDF. The system extracts key facts, generates questions, and links answers to the source for traceability and review.
Participants join from on-screen QR codes without an app install—reducing setup time for hosts and IT.
Player devices stay in step with the main display so distributed teams or satellite sites see the same session state.
Generated commentary can carry the room between questions so a dedicated MC is optional, not required.
A sequential, timer-driven flow for mandatory training. Optional: disable casual game elements when you need strict verification.
Export session outcomes into your LMS or internal logs to support evidence for frameworks such as WA WHS Act 2020 (including Psychosocial Hazard regulations) or Quality Standard 4.
Import and map large question sets via CSV to support repeat programmes and audit-friendly inventory.
Generate and distribute certificates when participants pass Reactor modules, with logs you can file alongside other training evidence.
See session progress, participation, and accuracy in one place during live runs.
Plan sessions in advance so frontline and site teams are not stuck babysitting the room all night.
Add venue offers, promos, or site announcements in gaps between rounds without breaking session flow.
Monitor participation and category mix during the event; export results for management reporting.
The product is designed around evidence that engagement, social context, and salient feedback improve recall—then operationalises those ideas in software you can run every week.
Work such as Kandel’s (Nobel 2000) on learning and memory underpins the idea that repeated, salient practice supports durable retention—especially when delivery is easy to schedule.
Research including Edmondson’s links shared learning and open dialogue to safer, higher-performing teams—especially when practice is social and low-stakes.
Work on memory modulation (e.g. McGaugh) shows emotionally salient or time-pressured tasks can strengthen encoding compared with passive reading—when used with care, not as a substitute for good content.
Recent reviews (e.g. in Frontiers in Psychology) report meaningful effect sizes for well-designed game-like learning vs. conventional digital training—outcomes still depend on content quality and context.
See how your teams and venues can run the same platform for engagement and for auditable training.
Use a main display and a host device; no on-prem install required for participants.
Route the host machine to the main screen; layouts scale for a shared view of the game.
Choose categories, run the wheel, and keep commentary and pacing in sync with the group.
Players join on their own devices; timers and scoring run so the host can focus on the room.